


By delaying Loadout acquisition, we are further smoothing out player power such that each increase to it is much more noticeable and allows more room for those secondary skillsets to shine. This dynamic makes room for, and emphasizes other facets of skill like movement, teamwork, strategy, and map knowledge. Additionally, we feel scavenging, being resourceful, and barely scraping by is part of what adds to the charm and intensity of the Trials. This is part of how we subtly encourage map movement and fighting. While we do not anticipate this change will have a large impact on the most skilled Players - those who stay put and avoid engagements will find themselves resource strained and quickly falling behind. When we gate access to Loadouts behind a large price tag, as is the case, we force players to continue moving around the map. We recognize that this may be a polarizing change, but we feel it is a necessary one. Contract Cash rewards (per Player) have been reduced.Additionally, further enabling purchasing power with Hardline is something we would like to continue to explore. However, we do feel there is an opportunity to provide high tier Players with additional impactful outlets for their hard earned resources.

We suspect very few people will be able to say they’ve purchased a Specialist Token.

The Hardline Perk now gives a 25% discount to every item except Self Revive (20%), Loadout Drop Marker (10%), and Specialist Token (20%).Supply Run discounts are now 50% on every item except Team Redeploy (100%), Loadout Drop Marker (10%), and Specialist Token (10%).The following changes are exclusive to the Iron Trials '84 mode:
